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Biography
I am currently working as a web designer. This site is soley for demonstration purposes. I primarily use Alias Maya and Adobe Photoshop. I also use Deep Paint 3D and Deep UV when preparing the model for texturing.

I was born in Guatemala City, Guatemala and grew up in Brooklyn, New York. I have studied computer animation at Full Sail and Multimedia art at Borough of Manhattan College.

Current news as of March 31st


      I am working as a Art Designer at the advertising agency Miva.
How I Can Help

I can model and texture game characters and environment objects. I can also build environments using the unreal editor and the Hammer editor for Half-life 2. I make it a habit to research and study reference material to improve technical accuracy Examples of my work can be seen in the 'work I've done' section. I have had levels for Raven Shield released in community map packs and placed in official contests.[ Link ]

Contact Me to discuss a new project, an existing project, a problem with your finished project or to discuss an employment opportunity.

Software
Maya
Photoshop
ZBrush
Unreal Ed 2
After Effects
Adobe Illustrator
Deep Paint 3D
Deep UV
Visual Source Safe
Image Ready
Macromedia Flash
DreamWeaver
Corel Draw
Corel Painter
Microsoft Word
Microsoft Excel
Microsoft Access
Microsoft Power point
Adobe Acrobat


Skills/Abilities Education/Background Art Mediums
Natural Leader/Team member
Independent Thinker
Self-Starter
Level Optimization
Gives/Receives Criticism Well
Enthusiastic Learner
Efficiency Seeker
Western/Easter Art History
Color Theory
Composition
Linear Perspective
Symbolism Study
Architectural Design/Reliefs
Oil Paint
Lead/Charcoal/Pencil
Wacom Pen/Tablet
Sculpting (Chavant Clay)
Web Design
Flash Animation

Database/Programming/Design Languages
XHTML
Cold Fusion (CFML)
SQL
CSS
HTML 4+
DHTML

Operating Systems
Microsoft Windows 95-XP OS 9
OS X
Red Hat Linux 5
Spoken Languages
English
Spanish
My Resume
My resume is available in these formats:

Microsoft WordMicrosoft Word (49k)

Adobe AcrobatAdobe Acrobat (39k)

Work I've Done
Here's some of my more recent work. Email me to request larger renders, more screen shots, or for the level files.
[Character Models and Environments | Traditional Art]
Character Models and Environments
WIP Soldier SGT. Steel
SGT. Steel is a poly character model created in Maya with 3480 Triangles. 3036 in the body and 448 in the head. The head texture was painted in photoshop from scratch using a wacom tablet at 2048x2048 and reduced to 1024x1024.

[ Head Texture Close-up ]
 
Insanity (Environment) Raven Shield Level: Insanity
Level for Rainbow Six: Raven Shield. I created many custom static meshes, textures. I also created shaders in the unreal editor and added single player game modes. This map has been listed on gamespot's DLX section.
[ Corner | Hallway | Hallway 2 | Ladder ]
[ Download Map Installer ] (7.01MB WinZip File)
[ Quicktime Run-through ] (100mb)



 
Insanity (Environment Object) Ruin Entrance
Low Polygon model of a entrance to ruined building. 321 Triangles for the main structure. 2 1024x1024 Texture maps (1 Diffuse, 1 Bump Map). There is also a small structural rubble object, it uses 96 Triangles, and 1 256x256 Texture map. It is instanced 6 times.



 
Pencil (Environment) Dead Negotiations (AKA: Mogadishu)
This map was entered in the 'RADEON™ Rumble' contest sponsored by ATI. I won 'Runner-up'. The map can still be found online where maps are available for download. The nickname 'Mogadishu' sprung up at some point and that became what people call it by.



 
Insanity (Low Resolution Poly Model) Male Model
This model uses 1768 Triangles for the body and 1342 Triangles for the head. 2 Textures map have UV mapped for future texturing for 2 1024x1024 Texture maps.



 
Insanity (High Resolution Poly Model) Male Head
This high resolution model uses 25,488 triangles (smoothed). Completely in quads with animations and deformations in mind.



 
Insanity (High Resolution Poly Model) Male Anatomical Model
This full nude male body uses 25,304 triangles (Not Smoothed).



 
Insanity (Environment) Raven Shield Level: Wall Street, New York
This is a level for Rainbow Six: Raven shield. It takes placed on Wall St. and in the New York Stock Exchange. I created many textures and static meshes.

[ Download Map Installer ] (12.4 MB WinZip file)




Traditional Art
 
charcoal (Charcoal) 3 Candles




 
OilPaint (Oil Paint) Refuge




 
Pencil (Pencil) Hand and Arm Study
Part of a series of anatomical study drawings.



 
Pencil (Pencil) Hand form Study
Drawings study the form of the hand.



 
Pencil (Pencil) Skeletal Study
Studying the skeletal muscular system



 
Marker (Ink Pen and Marker)The Jaw
Ink and Copic markers



 
Pencil (Colored Pencil) Neck Study




 
Pencil (Pencil) Arm, Pectoral and Back Study
Various muscular drawings



 
Website (Web site) Web site Design
Web site design I'm working on. I am polishing up my existing ColdFusion/Database run site. The previous site is Here. I officially release maps through it.