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I am currently working as a web designer. This site is soley for demonstration purposes.
I primarily use Alias Maya and Adobe Photoshop. I also use Deep Paint 3D and Deep UV
when preparing the model for texturing. I was born in Guatemala City, Guatemala and grew up in Brooklyn, New York. I have studied computer animation at Full Sail and Multimedia art at Borough of Manhattan College. |
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I can model and texture game characters and environment objects. I can also build environments using the unreal editor and the Hammer editor for Half-life 2. I make it a habit to research and study reference material to improve technical accuracy Examples of my work can be seen in the 'work I've done' section. I have had levels for Raven Shield released in community map packs and placed in official contests.[ Link ] Contact Me to discuss a new project, an existing project, a problem with your finished project or to discuss an employment opportunity.
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| My resume is available in these formats:
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| Here's some of my more recent work. Email me to request larger renders, more screen shots, or for the level files. | |
| [Character Models and Environments | Traditional Art] | |
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| Character Models and Environments |
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SGT. Steel SGT. Steel is a poly character model created in Maya with 3480 Triangles. 3036 in the body and 448 in the head. The head texture was painted in photoshop from scratch using a wacom tablet at 2048x2048 and reduced to 1024x1024. [ Head Texture Close-up ] |
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(Environment) Raven Shield Level: Insanity Level for Rainbow Six: Raven Shield. I created many custom static meshes, textures. I also created shaders in the unreal editor and added single player game modes. This map has been listed on gamespot's DLX section. [ Corner | Hallway | Hallway 2 | Ladder ] [ Download Map Installer ] (7.01MB WinZip File) [ Quicktime Run-through ] (100mb) |
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(Environment Object) Ruin Entrance Low Polygon model of a entrance to ruined building. 321 Triangles for the main structure. 2 1024x1024 Texture maps (1 Diffuse, 1 Bump Map). There is also a small structural rubble object, it uses 96 Triangles, and 1 256x256 Texture map. It is instanced 6 times. |
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(Environment) Dead Negotiations (AKA: Mogadishu) This map was entered in the 'RADEON™ Rumble' contest sponsored by ATI. I won 'Runner-up'. The map can still be found online where maps are available for download. The nickname 'Mogadishu' sprung up at some point and that became what people call it by. |
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(Low Resolution Poly Model) Male Model This model uses 1768 Triangles for the body and 1342 Triangles for the head. 2 Textures map have UV mapped for future texturing for 2 1024x1024 Texture maps. |
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(High Resolution Poly Model) Male Head This high resolution model uses 25,488 triangles (smoothed). Completely in quads with animations and deformations in mind. |
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(High Resolution Poly Model) Male Anatomical Model This full nude male body uses 25,304 triangles (Not Smoothed). |
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(Environment) Raven Shield Level: Wall Street, New York This is a level for Rainbow Six: Raven shield. It takes placed on Wall St. and in the New York Stock Exchange. I created many textures and static meshes. [ Download Map Installer ] (12.4 MB WinZip file) |
Traditional Art |
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(Charcoal) 3 Candles |
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(Oil Paint) Refuge |
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(Pencil) Hand and Arm Study Part of a series of anatomical study drawings. |
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(Pencil) Hand form Study Drawings study the form of the hand. |
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(Pencil) Skeletal Study Studying the skeletal muscular system |
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(Ink Pen and Marker)The Jaw Ink and Copic markers |
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(Colored Pencil) Neck Study |
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(Pencil) Arm, Pectoral and Back Study Various muscular drawings |
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(Web site) Web site Design Web site design I'm working on. I am polishing up my existing ColdFusion/Database run site. The previous site is Here. I officially release maps through it. |
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